Insights deserve action
Halina Gottlieb is a facilitator, co-ordinator and mentor in academia, governmental agencies, visitor centers, research & development programs, and research clusters for innovation of digital heritage and modernization of higher education. Her research focus is on development and evaluation of digital artifacts and methods, tools and course modules supporting interdisciplinary and inter-sectorial programs.
Halina obtained a PhD in digital heritage and design research with the dissertation Designing Engagement for Art – Exploring Interfaces and Interpretive Content of Digital Heritage Artifacts in Museum Environments at the SMARTlab Digital Media Institute University College Dublin, Ireland and Interactive Institute Swedish ICT, Sweden.
She had been affiliated (1999-2020) at the Interactive Institute Swedish ICT Stockholm, the Executive Committee of EPOCH (European Network of Excellence in Cultural Heritage), the European Network of Expertise Centers, NODEM (Nordic Digital Excellence in Museums) conference series, DIHA – an interdisciplinary research cluster at Nanyang Technological University, Singapore and the Nordic Knowledge Triangle Program at the Nordic Council of Ministers and has been managing director of Digital Heritage Center SwedenHalina Gottlieb is a facilitator, co-ordinator and mentor in academia, governmental agencies, visitor centers, research & development programs, and research clusters for innovation of digital heritage and modernization of higher education. Her research focus is on development and evaluation of digital artifacts and methods, tools and course modules supporting interdisciplinary and inter-sectorial programs.
Using digital technology and art to Innovate private & public spaces
Setting up expertise centers, research clusters and experimental labs
Coordinating knowledge exchange between academia, industry
Organizing conferences and events around research & impact
Gottlieb, H., Mörtberg Backlund M., eds. (2015), Methods of Modernizing the Nordic Knowledge Triangle – Design, Culture, Welfare, Energy and Entrepreneurship, a TemaNord publication, Denmark: The Nordic Council of Ministers
Gottlieb, H., (2014) Designing Digital Heritage Competence Centers: A Swedish Model, H. and Wu, S. (eds.), Digital Heritage and Culture Strategy and Implementation, Singapore: World Scientific Publishing.
Gottlieb, H. (2014) Research Supporting Innovation – for Museums, Academia and Creative Industries, Know-How Books series, Stockholm: Interactive Institute Swedish ICT.
Gottlieb, H. (ed.), Salgado, M. (2014) Fly High: Collaborate! Know-How Books series, Stockholm: Interactive Institute Swedish ICT.
Gottlieb, H., Szelag, M. (eds.) (2014) NODEM 2014 Conference Proceedings: “Engaging Spaces – Interpretation, Design and Digital Strategies”, Stockholm: Digital Heritage Center Sweden AB.
Gottlieb, H. (ed.) (2013) NODEM 2013 Conference Proceedings: Beyond Control – The Collaborative Museum and Its Challenges, Stockholm: Interactive Institute Swedish ICT.
Gottlieb, H. (2009) Digitala pedagogiska artefakter, Helsinki: Kulturens StudiaGeneralia, Svenska Kulturfonden.
Gottlieb, H. (ed.) (2007) Interactive Storytelling Exhibition, Know-How Books – Museum collection, Stockholm: The Interactive Institute.
Gottlieb, H. (ed.) (2007) Touch of Kandinski, Know-How Books – Museum collection, Stockholm: The Interactive Institute.
Gottlieb, H. (ed.) (2007) Virtex, Know-How Books – Museum collection, Stockholm: The Interactive Institute.
Gottlieb, H. (ed.) (2007) The ARC 3D Webservice, Know-How Books – Museum collection, Stockholm: The Interactive Institute.
Gottlieb, H. (ed.) (2007) Electro Bacchanalia, Know-How Books – Museum collection, Stockholm: The Interactive Institute.
Gottlieb, H. (ed.) (2007) Basic Guidelines for Cultural Heritage Professionals in the Use of Information Technologies, Know-How Books – Heritage Sites collection, Stockholm: The Interactive Institute.
Gottlieb, H. (ed.) (2007) Interactive Landscapes, Know-How Books – Heritage Sites collection, Stockholm: The Interactive Institute.
Gottlieb, H. (ed.) (2007) Interpretation Management, Know-How Books – Heritage Sites collection, Stockholm: The Interactive Institute.
Gottlieb, H. (2006) Visitor Focus in 21st Century Museums, Stockholm: The Interactive Institute.
Gottlieb, H. and Henningsson, P. (2004) Digitala medier för besökare på museer, Stockholm: Dramatiska Institutet.
Gottlieb, H., (2014) Designing Digital Heritage Competence Centers: A Swedish Model, in Din, H. and Wu, S. (eds.), Digital Heritage and Culture – Strategy and Implementation, Singapore: World Scientific Publishing.
We were invited to discuss our initiative to address the challenge of building a digital heritage ecosystem within the context of an emerging digital culture. The chapter “Designing Digital Heritage Competence Centers: A Swedish Model” describes the evolution of the Digital Heritage Center Sweden AB from a research studio into a competence center, born out of the need to share existing knowledge and encourage technological advancements with the cultural heritage community, and to ensure a coordinating effort to implement digital technology in museums, galleries and heritage sites.
Gottlieb, H. (2008) “Interactive Adventures”, in Tallon, L. and Walker, K. (ed.), Digital Technologies and the Museum Experience, AltaMira Press.
The chapter describes next generation of personal museum technologies is a big challenge. The potential development directions appear infinite: visitor tracking, personalization, multimedia, extending the visit, harnessing visitors own devices. This chapter explores a direction less walked by others, but equally innovative; the packaging of quite traditional handheld technologies – audio guides and PDAs – into creative guides delivering “interactive adventures”. Such guides generally build upon established paradigms but deviate from their predecessors in an effort to make the technology invisible to the user. Moreover, they often tailor content to specific visitor demographics and enhance visitor engagement by providing a perspective on content which better fits particular demographic groups. The projects mentioned here try to adhere to all of the above by replacing strict technical devices such as PDAs and mobile phones with everyday things and toys. The discourse centers around three projects which ran at three Swedish museum environments: Nationalmuseum (Stockholm), Universeum Science Discovery Center (Gothenburg) and Avesta Ironwork (Avesta).
The Know-how book series, started within the EPOCH project (2006-2008), bridge the gap between research findings and the practical aspects of professionals working in the cultural heritage sector. Using illustrations and step-by-step instructions, the books highlight functional information covering the design, development and implementation of ideas and their solutions, and give thoughtful suggestions for alternative applications within cultural heritage.
The Interactive Institute Swedish ICT’s work behind the idea, content coordination, editing, design, publishing and promotion of the know-how books series gave us insight into how to improve future versions. There has been valuable feedback from cultural heritage professionals, who have commented on how much this sort of information is needed in the field.
The know-how book series has thus been continued in 2014 with a new collection focusing on individual knowledge transfer from senior researchers and PhD candidates to cultural and creative professionals: Research Supporting Innovation, by Halina Gottlieb, and Fly High: Collaborate! by Mariana Salgado.
The two recent know-how books will serve as models for researchers on how to promote themselves and their innovations to museum and creative industry professionals.
Furthermore, a template of a standard structure and design of the know-how book is available on repo.nodem.org for researchers who look for an easy way to transfer their research results and solutions to museum professionals.
Ng, B. C., Cavallaro F., Gottlieb, H. (2014) Cultural Experience Room: Visualization of Intangible Heritage, A Multimedia Approach, NODEM 2014 Conference: Engaging Spaces — Interpretation, Design and Digital Strategies, 1-3 December 2014, Warsaw, Poland.
Ng, B. C., Galli, F. and Gottlieb, H. (2011) Asian Heroes: An Interactive Installation for Children Combining Language and Mythology, Conference on Rethinking Technology in Museums, University of Limerick.
Gottlieb, H., Grantham, A., Rodríguez Echavarria, K. and Kanelou, D. (2007) Bridging the Knowledge Gap between Cultural Heritage and Information and Communication Technologies Professionals, The Network of Expertise, CAA 2007.
Gottlieb, H., Geijer, L. and Insulander, E. (2006) It Felt As If One Was There — Visitor Response to an Interactive Museum Exhibition as an Example of Learning in Informal Settings, DREAM ’06, Odense.
Gottlieb, H., and Simonsson, H., (2006). Designing Narrative and Interpretative Tools, Engage.
Gottlieb, H., Simonsson, H. and Öjmyr, H. (2005) Virtual Touch of a Sculpture, EVA, London.
Gottlieb, H., Simonsson, H., Lindberg, S. and Asplund, L. (2005) Audio Guides in Disguise — Introducing Natural Science for Girls, Re-thinking Technology for Museums, Limerick.
Gottlieb, H., Simonsson, H. (2005) Formative Evaluation of Access in Mind, Measuring Behaviour ’05, Wagningen.
Gottlieb, H., Insulander, E. and Simonsson, H. (2004), Access in Mind — Enhancing the Relationship to Contemporary Art, ICHIM, Berlin.